#RCF24: 21-22 March 2024

Metropool & Wilminktheather

Reality Check Festival

Reality
Check
Festival

Reality
Check
Festival

TICKETS & PRICE

Regular Ticket

This ticket is valid for both days
50
  • This ticket allows you to access speakers' tracks, workshops, the exhibition floor, and the art exhibition.

Student Ticket

This ticket is valid for both days
10
  • This ticket allows you to access speakers' tracks, workshops, the exhibition floor, the art exhibition, and portfolio checks.

Art Exhibition

This ticket is valid for both days
2
  • This ticket allows you to access our art exhibition, which is designed to captivate all types of audiences through dynamic digital art formats.

WELCOME TO

REALITY CHECK FESTIVAL

The Reality Check Festival, organized by Saxion XR Lab and the Creative Media & Game Technology study program, brings together professionals, students, and enthusiasts who are shaping new realities. Through speakers, workshops, and portfolio checks, our past editions explored XR, gaming, visual storytelling, computer graphics, and game technologies. Excitingly, for the 2024 edition, we are introducing an exhibition floor and welcoming back the XR Art Exhibition. 

Because, we dream, we code, we design to create a new reality.

WELCOME TO

REALITY CHECK FESTIVAL

The Reality Check Festival, organized by Saxion XR Lab and the Creative Media & Game Technology study program, brings together professionals, students, and enthusiasts who are shaping new realities. Through speakers, workshops, and portfolio checks, our past editions explored XR, gaming, visual storytelling, computer graphics, and game technologies. Excitingly, for the 2024 edition, we are introducing an exhibition floor and welcoming back the XR Art Exhibition. 

Because, we dream, we code, we design to create a new reality.

WELCOME TO

REALITY CHECK FESTIVAL

The Reality Check Festival, organized by Saxion XR Lab, Saxion Creative Media & Game Technology study program, and the ROC van Twente, unites professionals, students, and enthusiasts who are shaping new realities. Our past editions explored XR, gaming, visual storytelling, computer graphics, and game technologies through speakers, workshops, and portfolio checks. Excitingly, for the 2024 edition, we are introducing an exhibition floor and welcoming back the XR Art Exhibition.

Because, we dream, we code, we design to create a new reality.

WHAT WE DO

EXHIBITION FLOOR

SPEAKERS

PORTFOLIO CHECKS

WORKSHOPS

XR ART EXHIBITION

Program

  • The door opens at 9:30 on both days.
  • The program starts at 10:00 on both days.
  • The program finishes at 17:30 on March 21st and 15:45 on March 22nd.
  • The first day includes an after-drink from 15:30 to 17:30.

March 21st is packed with captivating talks, an art exhibition to explore, and a chance to engage with various companies showcased on our exhibition floor.

March 22nd offers hands-on workshops, portfolio checks, and another opportunity to immerse yourself in our art exhibition and discover even more companies to connect with.

Urenco Zaal
 
 
Muziekcafe Zaal
 
Saxion Zaal
Hertog Jan Zaal
Societeit Foyer

10:00 – 11:00

Ethical Landscapes: Wandering Uneven Paths in XR Development
 
John Walker
 
Emerging Technology Advisor, Surf
Virtual production and motion capture techniques
 
Andrea Maggiolo
 
Bachelor in Creative Technologies Course Leader, NABA
To be announced
 
Roelof Terpstra
 
Founder, The Virtual Dutch Men
My first year working in the gaming industry
 
Bram Reuling
 
Junior Gameplay Programmer, Bohemia Interactive
Virtual Reality Training Plataform
 
Jordi Weldink
 
Developer, University of Twente

11:15 to 12:15

Practices and experiences from using VR for project meetings, student counselling, and teaching
 
Else Lauridsen and Erik Kristiansen
 
Business Academy SouthWest
Virtual Humans and AI
 
Roger Ter Heide and Nikita Kayal
 
ImproVive
 
 
Expectation VS Reality
 
Bart Brinkman
 
Co-founder, Tiny Giants 3D
How to launch your first indie game on consoles and not die trying
 
Juan Peralta Donate
 
CEO, Flynn’s Arcade
From Idea to (Extended) Reality: multidisciplinary design for XR
 
Jan-Willem van ‘t Klooster
 
Research director BMS Lab, University of Twente

13:30 – 14:30

Exploring the future of education and work with immersive technologies
 
Saskia Groenewegen & Arco Nederveen
 
Ordina
Empowering creatives with Tuneable AI Voices
 
João Paulo Cabral
 
Co-founder and CEO, VoiceTune AI
Using ever-evolving technologies to problem solve and to bridge communications across different departments of the filmmaking process
 
Martin Hall
 
Visual Effects Supervisor, Paramount
To be announced
 
Luuk Waarbroek and Robin Ras
 
Rusty Lake
Digital Nature: Creating Relaxing Visual Experiences in Healthcare Settings with an Evidence-Based Approach
 
Chanmi Kim
 
PHD Candidate, University of Twente

14:45 – 15:45

Opportunities in XR – a current review and forward looking dive into the industry around XR (gaming & enterprise) and how to embrace changes to build a studio
 
Sam Watts
 
Senior Partner Relations Manager, Unity
AI-driven Motion Synthesis for 3D Digital Humans
 
Zerrin Yumak
 
Assistant Professor, Utrecht University

Combining Environmental Storytelling and Level Design in Baldur’s Gate 3

Stimona Milanova

Environment Artist, Larian Studios

No Activities

Future-proofing the serious game designer
 
Guido Bruinsma
 
Assistant Professor, University of Twente

Note that Urenco Zaal, Muziekcafe Zaal, Saxion Zaal, Hertog Jan Zaal, and Societeit Foyer are rooms from Metropool & Wilminktheater in Enschede. 

Workshop (Muziekcafe)
 
 
Workshop (Saxion Zaal)
 
Workshop (Societeit)
Extra Talks (To be announced)

10:00 – 11:00

Title: Unleash your business idea
Facilitator: Saxion Center of entrepreneurship
Description: Unleash your business idea in just one hour! Join our workshop where you dive into the world of creativity, crafting a dynamic business plan with the business model canvas. Ready to spark entrepreneurial success in 60 minutes? Let’s fast-track your ideas!
Participants: Up to 15
Requirements: None
Duration: 1 Hour

To register for the workshop, please click here.

Title: Interactive Sound Installations by Miriam Riefel
Facilitator: Miriam Riefel
Description: In this workshop, you’ll get a behind-the-scenes look at interactive art-tech installations related to sound and music. It’s a brief clinic on how to create such an installation. How do you generate ideas and execute them? How do you create an installation that both young and old want to and can engage with? To truly make something interactive, you must ensure that everyone who enters your installation feels like they have a personal impact on the experience. How do you achieve that? During the workshop, you’ll be introduced to techniques in interactive sound. You’ll play around with some sample techniques, learn about the creative design process of interactive installations, and develop your own idea.
Participants: Up tp 12
Requirements: No Requirements
Duration: 90 Minutes

To register for the workshop, please click here.

Title: Video Game Economics: A Different Approach to Game Design
Facilitator: Yvens Reboucas Serpa
Description: In this workshop, we discuss the main theory behind Video Game Economics, and how they can be composed to make games using simple tools. From that, we design basic prototypes for our economies using Excel/Google Sheets, and Machinations.
Participants: up to 16
Requirements: Their computers, access to Microsoft Excel or Google Sheets (online is fine), and a free account on Machinations.io
Duration: 2 hours

To register for the workshop, please click here.

To be announced

11:00 – 12:00

Title: How to create a stylized prop
Facilitator: Sisilia Nedyalkova
Description: Come learn the vital skills needed to craft eye-catching stylized props in this workshop. I’ll walk you through the entire process, demonstrating how to create a stylized prop from start to finish. We’ll be using the Maya>Zbrush>Substance pipeline for a hands-on experience in prop design. Let’s dive into the world of prop creation together!
Participants: Up to 20
Requirements: Laptop and Maya-Zbrush-Substance installed
Duration: 2 hours

To register for the workshop, please click here. 

Title: Interactive Sound Installations by Miriam Riefel
Facilitator: Miriam Riefel
 
 

Title: Video Game Economics: A Different Approach to Game Design
Facilitator: Yvens Reboucas Serpa

Defold Game Engine & Web Games
 
Lennard Mulder
 
Technical Game Producer, Denda Games

12:00 to 13:00

Title: How to create a stylized prop
Facilitator: Sisilia Nedyalkova

Title: Introduction to Unreal
Facilitator: Daniel Valente
Description: The goal of this workshop is to introduce blueprints to developers who have never used Unreal Engine before. You will learn what a blueprint is, and, at the same time, we will build a small game while learning Unreal features and terminology
Participants: Up to 12
Requirements: Laptop with Unreal 5
Duration: 2 hours

To register for the workshop, please click here.

Title: Game Development Timelines
Facilitator: Sam Watts
Description: Collaborative and interactive group session to improve understanding of game development timelines, the functions of and outputs created at each stage. The group will work with the facilitator and each other to define, outline and detail the timeline stages based upon shared real-world knowledge and experience. 
Participants: Up to 15
Requirements: No previous knowledge required, just a willingness to suggest ideas and work together
Duration: 1 hour

To register for the workshop, please click here.

No Activities.

13:00 – 14:00

Title: Advanced sound design in Phase Plant
Facilitator: Ruben Hulzebosch
Description: In this workshop we’ll go over some of the core concepts of sound design and go more in depth into more advanced synthesis methods.
Participants: Up to 20
Requirements: Laptop, headphones, Kilohearts phase plant (demo/trial)
Duration: 1 hour

To register for the workshop, please click here.

Title: Introduction to Unreal
Facilitator: Daniel Valente

Title: Irresponsible XR – a novel idea
Facilitator: John Walker and Jeroen Boots
Description: This non-technical workshop is exploring together what we don’t want our future to look like. No one stepped up to protect the public values of XR users and now XR is everywhere, but it went horribly wrong. What unfortunate future will you inherit?
Participants: Up to 15
Requirements: To be announced.
Duration: 1 hour

To register for the workshop, please click here.

Volumetric Storytelling in the 7th guest VR: When the ghosts are real
 
Paul van der Meer
 
Project Lead, Vertigo Games

14:00 – 15:30

Title: AI in conversation, interaction and embodiment
Facilitator: Roger Ter Heide and Nikita Kayal
Description: To be announced
Participants: Up to 15
Requirements: To be announced
Duration: 90 min

To register for the workshop, please click here. 

Title: Applied workshop in photogrammetry techniques focused on methodologies and tools used with students within a Virtual Production simulation
Facilitator: Andrea Maggiolo
Description: The workshop will focus on the use of RealityCapture as main photogrammetry tool, with an extra implementation of HoudiniFX for both photogrammetry and cleanup of the mesh.
Participants: up to 16
Requirements: RealityCapture and HoudiniFX 20
Duration: 90 min

To register for the workshop, please click here.

Title: Ideation Sketching: The value of drawing
Facilitator: Andre Lammers
Description: There are thousands of powerful tools out there, but nothing beats the ability to draw. In this workshop we’ll go back to the fundamentals of sketching and explore how this benefits your creative process.
Participants: Up to 10
Requirements: Bring something you can comfortably draw/sketch on. This could be a drawing tablet, iPad, or sketchbook
Duration: 90 min

To register for the workshop, please click here.

 

To be announced

The workshops are also offered on the second day from 10:00 to 15:30. Note that Muziekcafe , Saxion Zaal, and Societeit Foyer are rooms from Metropool & Wilminktheater in Enschede.

Exhibition Floor (March 21st and 22nd)

Join us on March 21st and 22nd at our exhibition floor, where you’ll have the chance to experience demos from leading companies and institutions, showcasing cutting-edge technologies that shape our future.

Experience demos from:

BMS Lab

Connec2

Saxion XR Lab

IRhub

Tijdlab

Witness live sculpting sessions with MimicFX.

Pitch your indie game to Juan Peralta Donate from Flynn’s Arcade.

Portfolio Checks (March 22nd)

Talent meets opportunity at our event! On the second day, our industry partners will be reviewing portfolios right on the exhibition floor. This year, portfolio reviews will be conducted on a walk-in basis—no registration required.

Serious XR

Joravision

Tijdlab

Vertigo Games

Note that for most Portfolio Checks, you just need to walk in, except for the one with Vertigo Games. If you are interested in creating a portfolio with Vertigo Games, please read and sign this form.

Bistudio

Denda Games

and more!!

XR Art Exhibition (March 21st and 22nd)

Discover on March 21st and 22nd the works of Danielle Brathwaite-Shirley (featured on the March cover of Artreview, 2024) and Ebun Sodipo at the Grote Kerk, Enschede. Through digital art and game installations, they invite you to reflect on their realities and question your own.

Foods & Drinks

The ticket price includes drinks and snacks to be enjoyed during the Reality Check Festival after-drink on March 21st. Lunch is not included but can be purchased at one of the many lunch venues close to the Metropool/Wilminktheater.

LATEST EDITIONS

Check out our latest editions

SPONSORS

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2023, Saxion XR Lab. All rights reserved

contact@realitycheckfestival.com

2023, Saxion XR Lab. All rights reserved

contact@realitycheckfestival.com